Sunday, June 19, 2016

Legion Beta: Hidden Pet Battle Weekly Quest

Update: Once you've completed and turned in the quest, you cannot battle the Shipwrecked Captive again until you pick up the weekly again the following week.

However, if you complete the quest but do not turn it in...endless pet experience. For now. This might be something Blizzard addresses and/or nerfs.

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A WarcraftPets user discovered a really neat item on the Legion Beta: Sternfathom's Pet Journal.

This is a treasure that you can find in Azsuna. Loot the treasure chest next to a speared gnoll's corpse (guarded by a naga named Slavehunter Zsanesh) and you'll find a shiny new...toy?


The toy allows you to summon Shipwrecked Captive, a Grand Master Pet Tamer, who offers a Pet Battle account-wide weekly quest. (Only works in Azsuna.) Completing the quest rewards 4 Pet Charms.

After some testing, I've found that other players cannot pick up or complete the quest from the NPC that you summon, only the original summoner can do so. So we'll each need our own Sternfathom's Pet Journals for the new Pet Battle weekly in Legion.


The Shipwrecked Captive has 3 epic (purple) level 25 pets.

When I entered battle with him, two of his pets (Scuttles and Kiazor) only had 2 abilities listed in their tooltips. This might simply be a bug.


The NPC will die/despawn (can a ghost die? haha) after a few minutes, but thankfully you can keep resummoning him (the toy has a short cooldown time of 2 minutes). You can only pick up the quest once (per week) though.

If his time runs out while you're mid-battle, he will not despawn until you've left the encounter. No cheating Mister Grand Master Tamer. Can't run away mid-battle just because I'm about to win! :P

What happens once you've completed his quest and turn it in? I'm not entirely sure since I have yet to try out the battle for myself. Will we be able to keep summoning him? Will he be willing to battle us even if we do not have the quest? My guess for the first question is yes. The second question...that's more up in the air.

If the NPC continues to offer to battle even after we've completed and turned his quest for the week, this could mean an endless source of pet experience. Trainer battles are known for their high pet exp yield, especially the ones with 3 epic quality level 25 pets, so...a bit of an exploit there?

With that in mind, my best guess is that no, we will not be able to continue battling him post-quest completion. At least, not until we've picked up the quest again. We might be able to interact with him and he'll have some quirky dialogue for us, but that will probably be it.

Final thoughts: This quest is almost as if the WoD weekly and the 'traveling trainer' (Erris/Kura) were combined. Except there's only one objective to complete for the Legion quest (defeat the Grand Master Pet Tamer once a week), and the appearance of the Tamer is not random. You control when and where (in Azsuna) you decide to battle him. It's like a simplified version of the two aforementioned WoD Pet Battle quest mechanics that's much more convenient for players.

What a fun and interesting find! More unique/different mechanics for Pet Battle content is always welcome. It breaks up the monotony and keeps us on our toes. 'Where will the next unlock/discovery/content come from today?!' :)

Saturday, June 18, 2016

A PSA: Redistribution of Perks N Peeves Content

We Interrupt Your Regularly Scheduled Programming to Bring You This Very Important Public Service Announcement.

It was recently brought to my attention that a website took my blog article, 'How Quickly Will We Consume Legion Pet Battle Content?', and reposted it without proper permission or credit. The website in question seems to be taking quite a bit of liberty with reposting articles and artwork without receiving permission or giving the original writers/artists accreditation.

They did contact me prior to reposting about using my blog posts for their website, however I never consented. I had no idea what the website was, what it was about, etc., yet I was open and willing to discuss it further. I provided a contact address and an invitation to talk it over, but no further communication ever came from them.

I've since contacted the website and requested that they provide proper accreditation, which they've done (in the most minimal of ways, but hey, it's something).

Still, in light of this, I think it's a good opportunity to clarify some things about my blog.

*ahem*

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Thank you for taking an interest and reading my personal blog Perks N Peeves! Here I write about pet collecting, battling and my silly adventures/discoveries with World of Warcraft battle pets.

If you've enjoyed any of my blog posts and would like to share and/or repost certain content, you are most welcome to spread the joy of battle pets! However, please follow my Creative Commons terms:

  • Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.

    (Please credit: 'Quintessence, author of Perks N Peeves' ; you're also welcome to share my Twitter, but it's not necessary)

  • NonCommercial — You may not use the material for commercial purposes.

  • NoDerivatives — If you remix, transform, or build upon the material, you may not distribute the modified material.


Should you have any uncertainties or questions, please feel free to contact me.

I am not affiliated with Blizzard. World of Warcraft and related assets are property of Blizzard Entertainment, Inc. and their proprietors. Opinions and views presented on this blog are my own.

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And Now Back To Our Regularly Scheduled Programming. :)

Friday, June 17, 2016

Pre-Legion Content Patch - Pet Battles: What's Changing? What's New?

The PTR for the pre-Legion patch is up and ready for testing! There are some issues that Blizzard is working on addressing (server/connection stability and character copies), but otherwise it's time to check out what Pet Battle stuff will be changing/updated in the content patch prior to the expansion.

Pre-Expansion Patch (Demon Invasion World Event)

- What's changing?
  • Howl-Bomb nerfed, plus other tuning changes - Howl's been changed to affect only one attack, while the Pandaren Water Spirit has had its moveset changed so Whirlpool and Geyser cannot be combo'ed.
  • Draenor Pet Battle dailies have had their Pet Charm rewards reduced - Draenor dailies will yield half the Pet Charms that they currently award.
  • Brawler's Guild on hiatus - In the Pre-Legion patch, the Brawler's Guild will go on hiatus making Clock'em temporarily unavailable. It's unknown when it will re-open.
  • WoD Digital Deluxe special bundle retired - The special bundle that players can purchase to collect the WoD CE/Digital Deluxe mount and pet will be retiring and unavailable post-patch.

- What's new?
  • Felbat Pup - This pet will be available during the pre-expansion content (Demon Invasion World Event). You'll need to complete roughly 7 scenarios to collect enough Nethershards to purchase this pet (costs 1800, each invasion rewards 260).

    It's unclear if the pet will remain available after the World Event ends, similar to the Bronze Whelpling during the pre-WoD content patch.

- Unknowns
  • Deathwatch Hatchling - Logically, this pet should follow the same pattern as MoP's Guild Gold Challenge Mode unlockable pet (Thundering Serpent Hatchling), and find its way onto the BMAH. However I have yet to confirm that this will be the case.

    The PTR Pet Journal still lists the Deathwatch Hatchling as a guild vendor item; the journal might not be updated yet OR Blizzard could have decided against removing the pet from vendors.

    We'll have to wait for more information on this one.


I think that's it for now. If I've missed anything, please let me know!

Friday, May 13, 2016

How Quickly Will We Consume Legion Pet Battle Content?

UPDATE: The Family Familiar achievements are now flagged as account-wide.

IF the World Quests remain NOT account-wide, this means the more max level characters you have the sooner you can complete the related achievements. A certain Master Trainer is up? Hop onto your various max level toons and use a different pet-family team on each.

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Dissecting how long it will take to complete upcoming Pet Battle challenges/goals in Legion, with thoughts/opinions on account-wide vs. not towards the end.

Battle on the Broken Isles
  • Complete 30 Pet Battle World Quests (37 total possible quests)
  • Rewards the Pocket Pet Portal (on use item that increases Pet Journal cap to 1500)

The absolute earliest we can complete this achievement and increase our Pet Journal cap is 10 days after reaching level 110. Realistically it will probably take 10+ days.

Each day there are 3 Pet Battle World Quests available to complete. With VERY GOOD RNG, each of the quests that first pop up during those first 10 days at max level will be different and not repeats.

Testing has shown that repeats are possible and likely. However, the achievement only requires 30 quests out of a total of 37, so initially all of the quests you come across should be unique. But you never know. Sometimes RNG can be kind and sometimes not.

Side note: Account-wide or not doesn't really matter for this achievement. World Quests are set to be static region-wide, so any quest you complete on your main will be the same quest available to any alts that you have.

Family Familiar
  • Defeat 12 Tamers (15 total possible) using a team of pets from the same pet family
  • 10 different pet families
  • Meta-achievement rewards a new pet, Nightmare Treant

The earliest we can complete this quest is more random than the other one. This is because again, RNG can be unkind.

There are a total of 15 possible "master" Tamers, but that's a little less than half of the total number of possible Pet Battle World Quests. It's more than likely that you'll come across a few days where a master Tamer simply isn't up at all.

On top of that, because you can only battle a Tamer once per lockout you'll need certain quests to pop up multiple times in order to defeat the master Tamers using a team of pets from a different family. For example, defeat Nightwatcher Merayl using only Flying pets one day, and then a team comprised of only Beast pets two days later when her quest reappears.

Thankfully we don't need to defeat all 15 master Tamers 10 times each; we can choose the 12 we want to battle for each of the 10 pet families. Going up against X Tamer is too tough for a Mech team? You can always wait for Y Tamer, but that's leaving it a little up to chance because it's random when a different Tamer will show up.

So we'll need 120 battles total to complete this achievement and collect the new pet, but it's entirely up to the randomness of World Quests that will determine when we're able to accomplish this.

It should be noted that it's still not settled if these quests will be account-wide or not. Developer Jeremy Feasel notes that they currently are not account-wide (so we can complete them on different max level characters), but this is subject to change.

Account-wide quests
Best case scenario: at least 1 master Tamer each day, we'll complete this challenge in ~120 days (4 months).

Absolute best case scenario: 3 master Tamers each day, we'll complete this challenge in ~40 days (a little over 1 month).

Not account-wide quests
Completion time will depend on how many characters you have.

If you have 10 toons, you could check off one Tamer for each of the 10 pet families each day. This would cut down completion time drastically.

But you also have to factor in leveling time for each character, since these quests can only be accessed at max level.

How much time we'll have to invest into Family Familiar is still a bit up in the air. We'll have to wait and see.


Account-wide?
Currently, I'm a bit conflicted when it comes to account-wide vs. not account-wide for Pet Battle World Quests.

Account-wide quests would limit our ability to complete the challenges, so it would extend gameplay to the fullest for both of the achievements.

But any alts we level up would miss out on rewards and Pet Battle content in general. Other than the World Quests, the only other pet-related stuff to do is old(er) content, battle wild pets, and collect the new pets.

That would also mean those with full Pet Journals will have to patiently wait out the full 10 days (or more) for a cap increase. A full journal may result in the inability/desire to collect, cutting down pet content for some even further.

Non-account-wide quests would open things up and give us the ability to complete these achievements quickly or as slowly as we please. It would all depend on how much time you want to take to level multiple characters.

The downside is that it might make it a bit mandatory to level up more than one toon. No one likes to feel behind, so that may add pressure to some collectors to speed up the process by adding more toons to their work force. Some may not have the time to do that even if they wanted to.

But it seems like alts are more common place nowadays, so perhaps it won't be as bad.

Conclusion is, I don't know right now. There are pros and cons to both sides.

I don't mind having to patiently wait, and I kind of like the idea of a long-term investment with these achievements and quests.

But I also see the benefit of having non-account-wide quests. It would give us just more pet STUFF to do (even if it's the exact same stuff repeated for each toon), and earning/collecting pets faster is always a plus.

I guess I'll wait to hear more from the community before forming a firm opinion.

Saturday, May 7, 2016

Trainer Fame - A New Currency/Challenge Idea

I briefly mentioned this on Twitter but thought I'd expand on the idea here on my blog. Trainer Fame, a new currency and challenge.

Pet Charms are fine and all, as is any type of similar currency, but it doesn't necessarily add anything to Pet Battles. It's just a grind to collect as many as you can to spend at the vendors. There's also stagnation - the only thing that really changes from expansion to expansion is where the Pet Charms come from.

So what if there was a new form of currency? One that adds gameplay value and transitions well into each expansion?

Trainer Fame. The currency you never knew existed (because it doesn't) but you have to have. Something to consider for a future, future expansion.

What is Trainer Fame?
Think of it as something akin to PVP Honor points. It's not an item that goes into your bags; you simply have it on your character and NPCs recognize this. It's "fame" after all, right?

How would you earn it?
Here's the fun part! Fame would not be a static (or random) amount. How much you earn depends on how well you do in a PVE Trainer battle. The quicker you defeat the opponent, the more Fame you earn.

If you defeat a Trainer in 10 rounds, you'll earn 5 Fame. Defeat him/her in 5 rounds and you'll get a whopping 10 Fame. Just as an example. Values can be tweaked, of course.

The goal is to defeat Trainers in as few rounds as possible. Show off your prowess as a Pet Battler, earn notoriety, and then use it to buy awesome pet stuff!

Not only would it give us currency to strive for, it adds a challenge to each PVE encounter. And it continues to add that challenge to newer and even older content. Pet theorycrafters and battlers would constantly be refining teams to get wins with the fewest possible rounds.

Even once a "perfect" strategy has been created and readily accepted by the community, it wouldn't be the go-to strat forever. New pets are always being added, which can greatly impact strats and teams. 'X new pet cuts down my rounds by 3. I can earn a few more Fame points!'

Other mechanics could be added to this currency system as well. Just off the top of my head... ranks? Um, sure. Earn enough Fame and get promoted to the next Pet Trainer Rank. Perhaps certain items will require certain ranks: 'This item requires 50 Fame and Pet Trainer Rank 2' or something like that.

Fun interactions with pet-related NPCs depending on your Fame and/or Rank could also be interesting.


The Drawbacks
The downsides to the idea of Trainer Fame...

I could see newer/casual battlers feeling left out, as they may not earn a lot of Fame in the beginning due to their smaller pet roster or lack of Pet Battles insight. But more Fame would come as they progress and gradually learn the mechanics. There's room for growth.

There was an argument that once a strategy was created, it would spread around like a virus and nothing would change. Everyone would simply look up teams to use and any type of possible challenge would cease to exist. While that's true, it's also true now. Strats are easy to look up.

The difference is that there's no incentive to change anything or try to put together something better right now. Currently, if the community creates an acceptable team composition for a specific fight, that's it. It's done. Everyone can look it up and use it. We move onto the next one.

But with Fame, there's incentive to KEEP refining strategies. We all want to earn more, and with a dynamic currency like Fame there's a real possibility of being able to. So some will continue testing new ideas and trying out different teams, all to get the best possible outcome for the highest reward yield.

Plus the ever-changing battlefield of pets would give players a reason to continue experimenting with teams and strategies. Fame would give us a reason to keep going, and new pets would give us the means to do so.

Would it make content feel mandatory since some players will want to min/max their earnings? If there's the potential to earn/collect a reward, players will want to do it right? That's always a big concern, and if yes, perhaps Fame could be limited to only current content. Something along the lines of, 'Defeating older Trainers is so yesterday's news. But I hear there are some new Trainers that are looking to prove themselves...'

How would we transition from Pet Charms to Trainer Fame? One way would be to redeem them at a pet vendor. Or if there's an internal tracker that keeps track of how many charms your account has earned, perhaps the appropriate amount of Fame could simply be awarded to you at the start.

Right now I just don't see that many downsides to this idea. The pros seem to outweigh the cons. Am I missing anything? It's possible that I'm just too biased.

Anyway, this is merely one idea out many great ideas for Pet Battles. Something to catalog for consideration in the future. :)

Wednesday, May 4, 2016

Magic Pet Mirror Updates In Legion

Exciting news from Legion Alpha...at least it's exciting to me hehe. ;)

The Magic Pet Mirror might be getting some updates in the expansion! I say "might" because all of this could change; nothing is set in stone.

Currently on live servers the Magic Pet Mirror costume disappears when you do ANYTHING other than emote. Need to hearth? Say bye-bye to your buff. Summon a different pet? Nope, can't do that. Cast a spell? Sorry, can't do that without losing the costume either.


But good news everybody! In Legion you can do all of that and more! *throws confetti* :D

After doing some testing, it looks like the following will work with the Magic Pet Mirror:
  • most player spells can be cast
  • logging in and out
  • shapeshifting
  • summoning another pet
  • mounting (will temporarily remove the costume, but you retain the buff and regain the costume after dismounting)

Entering combat will still remove the costume.

Most player abilities can be used, but there seem to be a few that will yank you out of pet-form. Shadow Priest Psychic Scream for example. There are probably others that still don't work with the mirror buff, but I haven't been able to test everything.

A few fun combinations:
- Druids retain the costume while shapeshifting (minus travel form)
- Fishing while a pet
- Paladin bubbles + pet costume
- Hunter Feign Death + pet costume (it's a bit sad-looking though...)
- Priest Levitate + pet costume


Magic Pet Mirror + Mage Mirror Image causes your images to turn into whatever pet you copied. If you enter combat, you lose the costume, but your images don't!



Monk using Zen Pilgrimage while a pet

There are so many more awesome combos, I'm sure, but since I don't have time to try them all out we'll just have to wait and see what creative things players come up with once Legion goes live. ;)


And just for fun, rogue kitty! When claws just don't cut it anymore hehe.

Thursday, April 28, 2016

Legion Alpha: New Pets and More Pet Battle World Quest Updates

New Alpha build yesterday means new stuff and updated Pet Battle World Quests.
  • 6 new pets (2 of which were datamined way back in WoD Alpha/Beta, but never released)
  • Handful of updated pets - full list of Legion pets
  • Pocket Pet Portal (item that increases Pet Journal cap to 1500) is now rewarded for completing Battle on the Broken Isles
  • Confirmed(???) price for Narcissa's Mirror - 1000 Pet Charms (UNSURE about this, vendor was updated but it's still unclear if Pet Charms will be *the* currency for Legion)
  • 3 Pet Battle World Quests active daily (up from 2)
  • Better quest rewards! Pet Charms, multiple battlestones (but not Polished yay), and even Artifact Power

Also, seems like the Corgi Pup will come from a special vendor during the WoW anniversary period.

Sunday, April 24, 2016

Legion Alpha: Oh, Ominitron

I haven't gone into depth about most of the Pet Battle World Quests (I've only been keeping track of them here), but today's battle was especially interesting.

I just can't resist gushing about a particularly hard or engaging pet battle, and this one was a bit of both!


One of today's Pet Battle World Quests on Alpha was in Stormheim. Oh, Ominitron - 3 level 25 epic pets: Mini Magmatron, Mini Arcanotron, Mini Electron

Don't let their 'companion' status on Wowhead fool you -- these constructs can kick some butt.

What's so unique about this battle is that each of these pets only has one ability. HOWEVER, upon hitting any of your team with their single attack, they automatically swap on that same turn. Each one's attack is pretty hard-hitting, but two are particularly annoying.

Let's take a closer look at each one.

First pet to come out is Mini Magmatron. He uses Incineration Security Measures before switching to the next pet (on the same turn). This is just a large AOE on your team. If he doesn't hit any pet on your team, he will not swap out. Instead he'll try using his ability again on the next turn, and will continuing trying until he lands a hit on *any* of your pets (doesn't have to be your active one).

After swapping, Mini Electron steps up to the plate. He uses Lightning Conductor, which is a single target ability but stuns your pet for one round. He's quite fast, so unless your pet has 311+ speed, he WILL be going first. Under most circumstances, that means he'll stun your pet before immediately swapping out (again, on the same turn). Same as the previous Mini, if his hit misses your pet, he won't swap.

The pet switching gets a little random at this point. Sometimes Mini Magmatron will pop back in and it'll go back and forth between him and Mini Electron.

But the real threat is Mini Arcanotron. You absolutely want to avoid this guy's attack, Arcane Annihilator. Not only is this ability a gigantic single target nuke, it also puts the Shattered Defenses debuff on your pet. Ouch. Again, once he hits your pet, he'll immediately switch with one of his teammates. If he misses, he stays and tries again until he lands his attack.


My Struggle and Eventual Success
Initially, I tried to prevent the pets from stunning my pets. Arcane Winds to the rescue! But the drawback was that that also meant I couldn't stun or root any of the Minis either. The constant swapping became an issue at that point. Especially when it came to the giant nuke + debuff.

Next I attempted to root the Minis, but that also seemed to be a mistake. Root Magmatron and he'll just AOE your team into oblivion. Root Arcanotron and he'll finish your pet all on his own with his super hard hitting + debuff attack. And last but not least, Electron - very few of my pets on Alpha are faster than Electron, meaning he has the move advantage and can get his attack + stun off first. Rooting him meant my pet was stunned and then dead before I knew it the majority of the time.

Side note: There might be a bug with this battle. Mudslide didn't seem to work on any of the Minis. Magmatron is an elemental, so it wouldn't work on him of course. But the other two... they just kept swapping like mad. I had no problem rooting them with other abilities though, so yea, probably a bug.

At this point I was pretty flustered. This was the first fight on Alpha that I had run into that left me feeling stumped. The rest I managed to work out, even with the limited number of pets that I have on Alpha, but this encounter...THIS ONE. Geeze.

I decided to enlist the help of the OH and see what his thoughts on it were. After a brief overview of the Pet Battle mechanics involved, we came up with a team that seemed to be more successful than my other attempts.

We decided that the biggest threat was Arcanotron, followed by Electron. Magmatron's damage wasn't to be ignored, but avoiding it wasn't as high a priority as dodging his bros. Avoidance was key.

So the team we made was Stinker, and two rabbits (both with 322 speed). Stinker was really just a damage/damage soaker to be honest. We used Stench but that ability is so unreliable. It did cause a couple rounds of misses for the Minis though. That probably helped a little. A third rabbit would have been preferable but my collection is lacking on Alpha. The MVPs were the bunnies and their speed.

With a full critter team, not only was the AOE weak against them, but they also couldn't be rooted/stunned. This neutered Magmatron and Electron somewhat (the damage was still high and shouldn't be ignored), which let us focus on Arcanotron.

Dodge and Burrow were the way to go to! My rabbits couldn't avoid EVERY attack from Arcanotron, but it was enough so that they could put some decent damage in on all the Minis. I had to really focus and think about each move before using it; any slip up would have been really punishing.

In the end I finally defeated this swap-crazy team - my Dust Bunny had 29 HP left. THAT'S how close it was. THAT'S how tough the battle was, at least with my limited collection on Alpha.

I think I would have had an easier time if I had access to all of my pets that I have on live, but I really couldn't say for sure. Maybe it wouldn't be easier; these Minis are no push overs.

Anyway, fight completed. It's been the most challenging (and frustrating) one on Alpha so far! I immediately went out and captured another 322 speed rabbit right after. Yenno, just in case this quest pops up again. ;)

Kudos to the pet battle dev team for this one. The encounter mechanics are new, different, and really make you consider your pets and strat carefully.

Tough fight, not impossible, but I could definitely see some players struggling with it. Pretty fun and feels rewarding when you get though!

Friday, April 22, 2016

Legion Alpha: Narcissa's Mirror (aka: *SQUEEING NOISES*)

I can't even begin to describe my excitement over a new toy coming in Legion (how we obtain it still TBA, however Wowhead has it listed as a purchasable item from a vendor for 1000 Pet Charms): Narcissa's Mirror!


This toy is sort of a sister toy to the Magic Pet Mirror, except instead of turning you into your pet, you turn your pet INTO YOU. How freaking awesome is that?

After some testing on Alpha, here's how it works. Keep in mind that all of this is subject to change, nothing is set in stone yet!

Legion Alpha: Pet Battle World Quest Updates

Alpha received an update yesterday (build 21531) and so did the Pet Battle World Quests (initial overview can be found here).

Here's a list of changes.
  • Pet Battle quest is NOT available in all 6 six zones on a daily basis anymore. Yesterday there were only 2 quests up, and today there's only 1 Pet Battle quest available (second quest was hiding in Suramar; thanks to @SerrinneWoW for pointing it out XD). (see this post where I track the available quests each day)
  • Pet Battle encounters are phased out unless they are the quest(s) of the day.
  • You cannot re-enter the battle once you've completed the quest.
  • Players sub-level 110 cannot battle the World Quest pets.
  • New type of quest: Find and defeat or capture X wild pets.
  • New achievement related to Pet Battle World Quests: Pet Battles > Battle > Battle on the Broken Isle (Complete 30 different Pet Battle World Quests - no reward (yet?))

Keep in mind that all of the above is still subject to change!

I'm a little sad to see that not all zones have Pet Battle World Quests available each day anymore. This greatly limits the amount of Pet Battle PVE content we'll have (initially) in Legion.

However a concern was brought up that the Pet Battle quests may take the spot of another type of activity, even though Pet Battling isn't as common a style of gameplay as questing, killing elites, etc. While I don't know if this reduction in the number of pet quests each day was made because of this concern, the change does seem to address it.

More testing will have to be done; it's not clear just how many Pet Battle World Quests are supposed to be available each quest rotation. One? Two? Enough to satisfy at least one objective in each of the emissary quests?

Personally, I'd like to see at least 3 up each day (half of total number of zones). Maybe 4. I think that would be a fair compromise. Depending on the randomization of quests each day, it would also still take at least a week+ to complete the new achievement.

Also, there was a new type of Pet Battle World Quest the other day - defeat or capture 3 different wild pets in the zone. One would think that that's pretty easy right? I mean, there's no legendary or elite/boss pet encounter to complete. However, I actually found this a bit more challenging purely due to travel time and time constraints.

Unlike the static PVE encounters, your objectives are spread out all over the zone. The challenge isn't in the battle, it's simply FINDING the battle.

For my quest, I had to defeat or capture a Vale Flitter, Shimmering Aquafly, and Spring Strider. The first one was easiest to find, but the last two were a lot harder since I wasn't very familiar with the zone yet.

On top of that, there was only ~20 minutes left on the quest duration before the World Quests changed for the day. That added even more pressure.

Some unknowns: Are the quest objectives static or will they change? Does each zone have a similar "fight 3 different wild pets" quest? Since I didn't have much time, I was unable to test if secondary pets counted towards completion. The Vale Flitter and Shimmering Aquafly were both primary pets, and I never found a Spring Strider.

So I'm not sure I like that type of quest. Maybe once I'm more familiar with the area and know where to find each wild pet, it won't be as bad. But I also worry about competition over these wild pets to not only complete the quest, but also collectors simply trying to collect them. Will there be enough pet spawns to adequately meet the needs of the number of players participating? We'll have to see I guess.

The other changes made seem more like bug fixes than anything. Being able to enter any Pet Battle World Quest, whether or not it was part of the day's rotation didn't seem like it was intended. Nor did the ability to repeat the fight over and over again, or sub-level 110s being able to engage in the battle.
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Perks N Peeves by Quintessence is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.