Monday, May 25, 2015

Balance, Balance, Balance (And Not the Druid Kind)

I wrote up an entire thing about flying and how it affects activities such as Archaeology and Pet Battles, but it started going off in a tangent that wasn't intended. So instead, I'll just lay out what I have plain and simply.

If Blizzard is dead set on no flying, then please, PLEASE create content with no flying in mind. Don't add in content same as usual; amend or alter them so that they accommodate the inability to fly.

This article that Lio linked explains how WoW has steadily shortened the stick upon which the carrot dangles. Not only that, though, but the tools to get to that stick have also been cut. Flying, for example.

When I read about the two new pets coming in 6.2 that will have similar if not same spawning mechanics as the Unborn Val'kyr, I was pretty livid. Not only did I not understand the logic (or lack thereof) behind it, but the fact that it felt like manipulation also upset me.

I gauge content and the desirability of it with the following (loose) equation. It's something I feel should be kept in mind when adding features and mechanics to the game.

RNG + Effort required = Willingness to participate

I say loose equation because 1 - I'm no math major nor was it my strongest subject, so I can't even say it's a proper equation. And 2 - the three things involved can be broken down into smaller parts. Perhaps it's more like a puzzle and these are just the three main pieces.

Anyway, to give an example of what I'm talking about, let's take the Sprite Darter Hatchling. Before and after Cataclysm, when the source of this pet was changed.

Tuesday, May 19, 2015

Pets With Unborn Val'kyr-Style Spawning In 6.2 - NO THANKS

Update: After thinking it over (and I've been thinking about this the entire day) I've come to the conclusion that IF Blizzard really, really wants to implement new wild pets using the Unborn Val'kyr spawning mechanic, they're pretty much damned if they do and damned if they don't.

Let's say they take into account the desirability factor of the two generic pets (a moth and a firefly), and decided to replace them with super new models with shiny new abilities. That would make them extremely desirable yet players would feel stuck behind the "one spawn per zone" mechanic. It addresses the "why should we care about these two pets" and "why do they deserve such unique spawning", but it adds a different type of irritation to the equation.

Well ok, let's pretend that the two pets aren't ultra special and they are just a moth and a firefly (how they are currently). We then return to the issue of why these two pets and why should anyone care. It feels like a gimmicky, pointless addition to the patch, all in the hopes of getting us out of our garrisons and wandering aimlessly in Draenor. It's almost as if our collector mentality is being taken advantage of and manipulated in order to give the false impression of engaging and compelling gameplay.

So what is Blizzard to do? Damned if they do, and damned if they don't.

My personal opinion is scrap the whole Unborn Val'kyr-style spawning and go with something else. Maybe the wild pets don't need any kind of gimmick. Just make them rare or spawn under certain conditions.

I thought about what made finding a pet fun and interesting, and for some reason Nethaera's Light (a 6.2 pet from Dalaran) came to mind. It's such a simple encounter, if you could even call it an encounter. Yet finding the NPC, figuring out what to do to trigger the event and adding the little candle to my collection -- all of that had me brainstorming and actually thinking. If that's not engaging (yet short-lived) gameplay, I don't know what is.

Perhaps that's what the Crimsonwing Moth and Sapphire Firefly need, some sort of simple mechanic that allows the player (not RNG) to take the lead. More gimmicks and what not, but if Blizzard absolutely insists on implementing these two wild pets in a way that's outside of the norm, then gimmicky ideas is what they'll get.

Just random ideas off the top of my head: Perhaps give a prerequisite to the Crimsonwing Moth. Only spawns if the player drops a campfire down in a specific location. Moth to a flame, right?

Or some other requirement that the player has to figure out. But something like that would be interesting and different. It would make the moth available only to those in the know. Gate it behind multiple requirements, whatever, go nuts. Sure, over time everyone will know about it, but by that time the impact of having players out trying to figure out how to heck to get the moth to spawn should be felt throughout Draenor.

Another random idea: Sapphire Firely spawning only at night, and only if you have another firefly pet out. Makes sense since fireflies are drawn to each other, yea?

My point is, you don't need to use extreme mechanics to make a pet rare or to draw out gameplay. One per zone at any given time is such a punishing concept, and it won't even help accomplish the intent behind adding two hard to find pets. Because guess what? Players will camp a spot, that is...sit unproductively for hours, capture their pet and then leave. The Unborn Val'kyr-spawning style leads to a mindless and infuriating activity, and it's not really necessary, is it?

And if it is necessary, someone please explain to me why.


An official 6.2 pet preview was released today, and while most of it is information we already know about, one piece (conveniently added towards the waa~ay bottom) is new and somewhat alarming.

  • Crimsonwing Moth -- A rare spawn in Talador with many spawn points, and only one ever appearing in the zone at a time.
  • Sapphire Firefly – A rare spawn in Spires of Arak who also has many spawn points and appears only once at a time.

Wait, wait, what? If I'm reading this correctly, this is Unborn Val'kyr-style spawning. In zones where there is no flying. For pets that are recolored versions of pets that we already have.

Again, WHAT?!

I generally try to avoid knee-jerk reactions, but I can't stop myself from being fairly annoyed and upset with this announcement. The underlying reason for my irritation though, is the lack of reasoning behind these two new additions and the way they were implemented. WHY?

To be clear, the Crimsonwing Moth and the Sapphire Firefly are two entirely new pets being added to 6.2. Don't confuse them with the other wild moth and firefly (Cerulean Moth and Violet Firefly) also being released in the next patch. Nope. The former two are special...kinda? Not really.

These two are not unique in any way other than their skins and planned spawn-style. Unless changes are made to their movesets, both have uninspiring abilities that are identical to other moths and fireflies.

So again, why are these two pets receiving such special treatment? Giving them the unique spawning must mean they are desirable and worth our time, right?

Because that's what we're going to be investing in these two pets. Time. Lots of it. Both Talador and Spires of Arak are zones where flying is not allowed. Sure, you can Aviana's Feather around every 10 minutes, but that doesn't exactly make scouting out the entire zone for ONE spawn any less of a headache. Even the Unborn Val'kyr was a pain to find (still is for some), and you can zoom around in the air in Northrend.

A mechanic that might set these two wild pets apart from the Unborn Val'kyr's spawning is if the spawns come in one right after another. A Crimsonwing Moth gets captured in one area, and another one immediately spawns somewhere else. One collector manages to snag a Sapphire Firefly, and another person is able to collect one almost right after in another part of Spires of Arak. That would make the difficulty of traveling around these zones less of a negative factor. But that's something we'll have to test once the PTR comes back up.

Even with this small consideration, I'm not exactly excited about these two new pets. Traveling around aimlessly, hoping for a spawn isn't very engaging gameplay.

I'm still failing to understand the "why" behind their implementation. Currently my only impression is that developers really wanted to stick these two pets in somehow, but also wanted to draw out 6.2 content. What better way, than to keep two boring wild pets just out of many collectors' reach! Two birds with one stone. Compelling. Gameplay.

I mean, some collectors still don't even have the Unborn Val'kyr. Granted the area in which those spawn is MUCH larger and spread out, but it's still disheartening news hearing that you'll have to find two more wild pets in a similar fashion, when you don't even have the Val'kyr that was added in Patch 5.3.0.

And again, I come back to the "why?" in this. Why these two generic, recolored pets? Why should collectors care about/desire these two pets? Why this style of spawning? I'm sure I'm not the only one asking these things. Unfortunately I don't think we'll get any real explanation, and the answers that I come up with on my own only anger me further.

Monday, April 27, 2015

Magic Pet Mirror Fun - Emote Animations

As you may already know, I'm incredibly excited about Patch 6.2, mainly because of the Magic Pet Mirror. This fun little toy is probably my favorite new feature of the upcoming patch, and will definitely be my first purchase from the new Menagerie vendor.

I did some testing on the PTR using the Pet Mirror and found out some neat things.

  • Any action performed (other than walking, running, and jumping) after using the Magic Pet Mirror will remove the effect.
  • The costume can be Skymirrored and/or copied by other players.
  • It has a one hour cooldown, and it applies a 10 minute buff.
  • Stacks with other toys, but only if you use the other toys first and then the Pet Mirror.
  • Stacks with Pepe on a few pets, but only if you apply Pepe first.
  • Can't be used on pets that can't battle.
  • You can perform certain emotes as the pet you mirrored!

The last part was the toughest to test. With a long cooldown and hundreds upon hundreds of pets to go through, it took a long time of cycling through characters to use their Pet Mirror (they don't share an account-wide cooldown on the PTR). I finally finished last night, though, and have a somewhat complete list of which Mirrored Pets have emote animations!

One thing to note about this list - Unfortunately I don't have an infinite amount of time to spend on the PTR testing each and every single pet for animations, so for pets that have the same or similar model (such as all the rabbits, cockroaches, etc.) I tested one and figured that any animations performed (or not performed) would also apply to the others that shared the same look.

So my list doesn't include EVERY pet (because, c'mon, that would be nuts), but it should cover all of the pet models.

Another point I should make - I didn't try out every single emote, just the main ones. Certain pets that are based on player-character models will probably be able to do all of the emote animations that players have.

I took some example screenshots for each tested pet (didn't capture all animations), but since there are over 70 images I'm only including the ones that I found the most interesting in this blog post. If you're interested in taking a look at all of the screenshots, I've created a gallery here.

Anyway, the list is long but I've sorted it by pet families and in alphabetical order. Some Mirrored Pets don't have any emote animations, but I included them anyway because... well, silly reasons. ;)


Aqua Strider
  • mountspecial
  • cower
Pandaren Water Spirit
  • cower
Spiny Terrapin
  • cower
  • sleep

Thursday, April 23, 2015

Why I'm Wary of the 6.2 Legendary Boss Pet Dailies

I haven't been keeping up with my blog lately, which saddens me somewhat. But with or without me, the 6.2 PTR is in full swing and just recently the legendary boss pets of Tanaan Jungle were updated.

New unique locations for each of them, legendary quality/stats, and nearly all of them now have complete movesets. Details on each can be viewed either on Cymre's blog post or @patf0rd's google document.

In total there are 15 boss pets to defeat (I thought there were only 14, so one must have escaped me), and each one awards Fel-Touched Pet Supplies. There are only four new pets that drop from this reward bag so far, but my hope is that more will be added. Perhaps versions of the actual boss pets that we have to defeat? I'd love a Bleakclaw of my own! :3

I mean, four new pets out of 15 possible bags really feels uninspired, and it makes it difficult to believe it will be worth taking the time to travel to each legendary pet and completing the battle every single day. Dedicated collectors will definitely attempt it, but I can't see very many keeping up with the routine after a while. It just screams "burn out". If there were more shiny new pets/things to collect from the daily reward bags, that might add more incentive to do them all and continue doing them.

Going through and trying to find/defeat each one the other day on the PTR left me exhausted. I managed to find seven out of the 15 before throwing in the towel for the night. If it takes that long to travel to and complete all 15 dailies, I may just skip the majority of them and park alts at certain ones. Because ouch, it was time-consuming and frustrating.

Don't get me wrong, though. I think (and I hope) the travel time will be reduced now that the location of every boss pet has been revealed, and an efficient route will probably be plotted out by testers. Plus, once further testing is done on the PTR, the community will create ideas and suggestions for effective strategies to beat each legendary as quickly as possible.

Still, it worries me that there are so many, so spread out across Tanaan Jungle, a zone that's not exactly a breeze to navigate through. There are level 100 mobs crawling all over, with some boss pets behind level 100 elites. The terrain is hilly in some parts, with crevices and other geographical traps/obstacles, so it's not really a walk in the park either.

Even with pre-determined teams to use against each boss pet, the battles do take some time, being legendary status and all. The gimmick for these encounters, Fel Corruption, also slows down the fights.

Combining travel-time with how long it takes to complete each pet battle adds up to quite a pain. I'm currently under the impression that you'll need to set aside a good chunk of time to do your round of legendary dailies each day. Either that or split up the battles throughout the day, half in the morning, half at night, or something like that.

If that's something your schedule can't manage, then the next best thing would be to park alts at specific boss pets (probably the pets you find easiest to beat) and just log on to complete those. Keep in mind that Tanaan Jungle is gated, and I don't know if sub-100 characters will be able to travel to that zone without phasing issues. So unless you have max level toons, it might not even be possible to use alts to get through at least a few dailies a day (for those with busy schedules and don't have the time).

So while I'm excited for new content and new pets, Draenor's version of BoF (supersized and fel-touched) has me wary. 15 pets to travel to, without flying, and 15 legendary/gimmicky battles to complete. It sounds like you'll need maybe a solid hour or more to get through them all, but we'll see. It will be up to each collector to determine if the four new pets are worth the (potentially large) amount of time spent traveling to and doing these new dailies.

Thankfully 3 out of the 4 Fel-Touched Pet Supply pets can be caged, but the one that stands out the most, Nightmare Bell, cannot be caged. Looks like I'll be doing the dailies until I get at least that pet. After that, it's hard to say if I'll keep up the routine for the others, or simply resort to trading/buying them.

Early testing on the PTR has me somehwat biased, leaving me with a not-so great impression of the battles so far, but I'm open to changing my mind in the future, of course.

Tuesday, April 14, 2015

Patch 6.2 PTR: Who Wants To Be a Pet?!

UPDATE: @perculia pointed out that there are a few other new pets that aren't in the Pet Journal yet. We'll see if, when and/or where these pets will pop up.
Fire Pup
Nightmare Bell
Purple Calf

Patch 6.2 dropped on the PTR yesterday evening, and ahhhhh! All the pet things! So far there are 13 new pets (not counting Graves, which was implemented during the 6.1 PTR) and 3 new pet-related toys.

  • 4 wild pets - All from Tanaan Jungle
    Cerulean Moth
    Fen Crab
    Violet Firefly
  • 4 pets from new Menagerie vendor - Tiffy Trapspring (A) and Giada Goldleash (H):
    Bloodthorn Hatchling - 50 charms
    Dusty Sporewing - 50 charms
    Glowing Sporebat - 100 charms
    Lost Netherpup - 200 charms
  • 1 pet from a quest - Reward from "A Fel Puppy Of My Own", completed in Tanaan Jungle
    Fel Pup
  • 2 pets from a DMF vendor - Galissa Sundew
    Ghostshell Crab
  • 1 pet from a DMF achievement - Reward from achievement: That's Whack!
  • 1 miscellaneous pet - Tribute to Blizzard Community Manager Nethaera
    Nethaera's Light

Nevermind that Blorp looks hilarious (finally, a derp fish!) and that we get to finally add Hogs to our collection (I MIGHT nerd rage at the Whack-a-Gnoll mini-game though...), I think the most exciting pet for 6.2 so far is Nethaera's Light. Obviously it's a tribute pet to the one and only Nethaera, but how you obtain it is just as special!

The Pet Journal tooltip mentions Dalaran but that's it. So I took a few of my toons to the floating city and did a /tar Neth. I immediately found a floating candle, except it wasn't a wild pet or even a pet at all. Nethaera's Light is an NPC in Dalaran, which puzzled me.

I figured I'd probably have to do something like an action or emote in order to trigger an event, but I wasn't sure what. So I pulled up a list of all possible emotes in WoW and started going down the list. Turns out that /cheer will do it, but you have to do a few times.


You can tell if you're doing it right if Nethaera's Light begins to burn brighter with her flame growing into a flaming orb. Eventually the orb will explode with a small firework burst and voila! The pet will be added directly into your Pet Journal. (see images above)

Once you earn the pet, the Nethaera's Light NPC will despawn and spawn elsewhere in Dalaran. I've found at least 3 different spawn locations so far. Oddly, you can collect Nethaera's Light multiple times, with a max of three, although I'm not sure what you would do with three of them since they can't battle. It will fly alongside you, which is a nice touch.

Nethaera's Light has a small, adorable idle animation. Sometimes her flame will go out but with a small firework, it reignites shortly after. This little candle's light will forever shine! :)

Toys toys toys
On top of new pets, there are new toys that relate to pets. One of which I'm extremely excited about. All three are sold by the new Menagerie vendor in your garrison.
Indestructible Bone - 50 charms
Spirit Wand - 100 charms
Magic Pet Mirror - 500 charms

I bet you can guess which toy is my favorite out of the three. If not, maybe you should take a look at my Look-a-Like Challenge series haha. :P

I managed to test the Magic Pet Mirror a little bit before the PTR went down last night, and here's what I've discovered so far:
- Usable on any summoned pet that can battle
- Must have the pet out and targeted to use
- Applies a 10 minute buff to you
- Casting (or entering combat) will remove the costume
- Shapeshifting will remove the costume too
Since you can't keep the costume while doing every-day things, such as raiding, Ai-Li's Skymirror will definitely come in handy. Good thing both toys, the Pet Mirror and Skymirror, share the same cooldown time, one hour.

I'm still testing the mirror and there are other things I'd like to try out. You can't apply the buff while in flight form or mounted, but what if you were to use the toy prior to either? Could I be a little flying pet perhaps?! One can hope lol. :3

The other toy that I tried out a bit on the PTR is the Spirit Wand. It's similar to Glyph of Shadowy Friends, except it applies a ghostly, spectral visual instead of a dark, shadowy one. First pet I tried it on, Lil' Bling because yenno, he needs to be even shinier than he already is? heh

Unlike the glyph, it's not passive and must be actively used on your summoned pet. It applies an indefinite buff though, so you really only have to worry about re-applying it when you zone, log out, or unsummon your pet.

I'm looking forward to 6.2 and anything else they have in store for pet collectors. This first round of updates is really exciting though, so I don't know how Blizzard is going to top this PTR patch. Do they even need to? XD

Monday, April 6, 2015

Racing For a Pet

The Darkmoon Faire is in town and the Race MiniZep is finally available to collect! Hope you like obstacle courses. ;P

In order to earn this new pet, you'll have to complete The Real Big Race (not to be confused with The Real Race from last month's faire - the new one is on the opposite side of the docks from the previous race) within 20 tolls or less. You must use a specific vehicle as well, the Rocketeer, which is basically like a mechanical tallstrider. It's got some neat tools that come in handy during the race though.

For me, it helped to watch a video (or two...or three) before attempting it. I found the ones listed in this thread quite helpful.

Honestly though, I kept hitting a wall of roughly 21-22 seconds, and shaving off those last few to get 20 tolls or under was a pain. I don't even remember how I did it exactly, perhaps I just got lucky. Since I'm not confident in my ability to run through the course, I won't even try to attempt at a guide lol. My heart was literally about to pound out of my chest each time I got close. It was nerve wracking and I don't think I'll do it again if I don't have to lol. I'm just not good with timed content!

One thing I must say, you can tell that the Rocketeer vehicle was created specifically for The Real Big Race. It felt pretty clunky in the other version of the race. Its tools didn't feel like they fit well with the mechanics of that particular course, and I swear it almost seemed as if it was slower than the normal tallstrider.

But yay, new pet! I had tons of Mech stones just waiting to level it up to max.

Much like the Darkmoon Zeppelin, if you bring out a Lil' XT or Landro's Lil' XT near it... well let's just say he just doesn't know how to play nice. XD It's got a strange bug where it doesn't disappear immediately when destroyed by XT though, and it hovers around for a while before finally disappearing.

Sunday, April 5, 2015

Not the Experience!

Pet Battlers received quite a shock this past week. The large amount of pet experience rewarded from Erris the Collector and Kura Thunderhoof suddenly dropped to almost nothing. With the nerfs to the Menagerie battles, there was some worry that the new 6.1 trainers were being handled in the same way. Nooo, not another nerf?!

But it turns out that the experience reduction was a bandaid until an exploit involving Erris and Kura can be properly addressed and fixed in a future patch. Bashiok provided an explanation on the official forums:
"There was an exploit where you could leave the fight at the last possible moment, receive the quest XP, but not complete the quest, and it was being used to great effect by those that were aware of the bug. As it's technically an exploit it's not something we generally add to our hotfix notes. Fixing the core issue isn't possible until a client patch, and so in the meantime we lowered the reward substantially. With the fix in an upcoming patch we'll raise the XP reward back up again too."
Some have criticized Blizzard for punishing everyone instead of only punishing those that utilized the exploit. While it is an extreme change, I'd like to give Blizzard the benefit of the doubt that it will indeed only be temporary until a proper fix is in place.

I don't see this as a punishment for anyone. It sounds as if the exploit is still possible and won't be fixed until a client patch, which could take time to create, test and release. So it makes sense that Blizzard would temporarily push the pause button on the Erris and Kura experience rewards; it would be irresponsible to let an exploit run rampant otherwise.

Should those that made use of the exploit be punished? Personally, I don't care all that much. Leveling pets isn't exactly difficult these days, and someone power leveling their pets in no way affects me or my collection. Everyone has their own personal moral compass, so I'll leave it at that. :)

I have to admit that I'm not all that confident that a fix will be implemented and the experience levels will return to normal though. There are never any guarantees when it comes to this game, but I do trust that Blizzard developers do try their best to follow through with their intentions/goals. So if they say that they will fix the exploit and bring back the experience reward in a future patch, I'd like to think that they will do everything in their power to make that happen. But who knows what obstacles they may run into or other issues they may not be able to overcome.

All in all, I'm hopeful but at the same time I'm preparing for the bad news down the road.

Don't get me wrong, I'd love for Erris and Kura to reward a significant amount of pet experience again, as that one battle got my OH to start leveling a few of his pets here and there. It's convenient and simple, and on top of the experience you earn from the battle, you also receive more levels via the three battlestones reward. Because of these things, he didn't mind doing one pet battle each day, which I applaud him for since he's typically not into Pet Battles lol. If this one trainer can spark his interest in pets even just a little, it's a win in my book!

For his sake and others that enjoy the no-fuss battle, I do hope things return to normal in the near future.

Thursday, April 2, 2015

Fun Funnies For 2015

Yesterday was April Fool's Day, and as always there were pet-related pranks to be had!

In case you missed them, WarcraftPets had the chance to "preview" evolving battle pets. If the last pet's evolution wasn't a dead giveaway that this feature wasn't meant to be, then I don't know what was. As always, Drrum did an extraordinary job on the graphics for this year's joke. :)

Blizzard had special Patch Notes for 6.1.4, and they included Pet Battle "updates":
Pet Battles
  • The Pet Battle Surrender ability has been renamed to Rage Quit.
  • Cat pets will now constantly appear under foot and trip you when you attempt to walk anywhere.
  • Players can now use the /pet emote to earn experience with their combat pets. While targeting a summoned pet, simply use the /pet emote over and over which will show you gently giving it some much needed attention while earning a small amount of experience for each use. We're not sure what this does for the mechanical and undead pets, but just go with it.
  • Beaver-type battle pets' teeth are working again.

If you pair the new /pet emote feature with the pet evolution almost sounds as if it could work. :P Of course I don't think we'd want to lose our awesome pets as they are now. Nah, let's just keep collecting more, adding new looks and skins as we go!

Speaking of more pets...(and this one isn't an April Fool's joke, I don't think)...

Um. YES?!

The conversation was related to the topic of what should future longer, harder follower missions reward. Someone said battle pets and well... unless the developers are willing to raise the cap, it might be unlikely we'll see pets as a mission reward. Unsure of how I feel about pets as mission rewards, to be honest, but we'll see.

Saturday, March 21, 2015

The Look-a-Like Challenge - Part 10

Finally, a new look-a-like post and it's the first one for WoD. Yay! Hopefully not the last; I hope there will be more pets in the future that look like things that I can copy/replicate with my toon. :)

I could have posted an update earlier but I wanted to squeeze in the Clockwork Gnome. That required reaching the 150 toys achievement, and that took what felt like for-ev-er. Thankfully I managed to power through collecting the last few yesterday night.

Pet: Ore Eater
Item: Goren Garb

Pet: Clockwork Gnome
Item: Robo-Gnomebulator

Pet: Wretched Servant
Look-a-Like: Wretched Bruiser
Notes: Rogue friend required, must have the minor glyph, Glyph of Disguise

Pet: Stinkrot
Item: Hallowed Wand - Ghoul (Only available during Hallow's End)

Thursday, March 12, 2015

BlizzCon 2015 Dates - What's The Pet?!

Blizzard just announced the BlizzCon 2015 dates; Friday, November 6 and Saturday, November 7, 2015. Tickets don't go on sale until Wednesday, April 15 at 7 p.m. PT and Saturday, April 18 at 10 a.m. PT, and Virtual Tickets will likely be available shortly after that.

Naturally, the first thing that came to mind when I read the announcement, WHAT IS THIS YEAR'S PET?!

We can speculate a few possibilities: Overwatch-themed pet, Heroes of the Storm-themed pet, or possibly another WoW/Draenor/Burning Legion-themed pet. Or perhaps the special gift won't even be a pet this year (I'd be disappointed if that's the case).

Personally, I'm leaning towards and Overwatch or Heroes of the Storm pet, even though I can't think of any good murloc + character combinations. But IF either of those two franchises takes center stage at BlizzCon this year, I'm sure they'll come up with something awesome and creative.

The probability of a non-WoW franchise WoW pet (lol what a mouthful) is decent, I'd say. There were three other non-WoW-themed pets from previous conventions: Grunty (Starcraft themed 2009), Murkablo (Diablo themed 2011), and Murkalot (Diablo themed 2013). And of course, the very first baby murloc pet, Murky, was not themed at all, but hoping for a re-release of that little guy is like hoping for wings to instantly sprout out of a pig's back, allowing it to fly away.

If this year's pet isn't a murloc + character mash-up, I'd be ok with that. I'm very open minded about pets, and I'll accept any into my critter army. But with Blizzard's track record, a non-murloc-themed pet is unlikely. It's kind of become tradition for BlizzCon, which isn't necessarily a bad thing.

Some probably have grown tired of it, of course. And I have to admit that unless the murloc-theme combo is really awesome and creative, it's not quite as exciting anymore. That isn't to say that I won't collect and adore the pet, though. I totally will!

Anyway, I'm excited to find out what the pet will be (if it is a pet!) this year, and whether or not I'll be able to attend the convention in person. I'm not sure just yet, but I'll need to decide before April if I want to jump on BlizzCon tickets. With my luck I won't be able to score two tickets for myself and the OH (like last year), and I'll just say screw it and buy the Virtual Ticket. Not that I'm complaining. Watching the show from home does have it's perks. ;)
Creative Commons License
Perks N Peeves by Quintessence is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.