Thursday, September 22, 2016

Patch 7.1 PTR: Algalon Pet Battle Strategy

After many frustrating attempts, multiple failed strategies, and hours of trial and error... I finally defeated Algalon the Observer in a Pet Battle on the PTR and completed the quest that rewards Stardust!


This battle was possibly the toughest I've ever encountered. Algalon has high health, hard-hitting, Elite legendary pets that had annoying abilities...so I wouldn't be surprised if a lot of people run into trouble with this battle.

I'm sure some will have no problem defeating him, but if you're like me and find yourself struggling against him, here is the strategy/pets that I used. (I wish I could battle him again so I could test out my strategy to make sure it wasn't just a fluke, but alas you can't fight him once you've defeated him once.)

Keep in mind that this is PTR, so Algalon's pets/battle is subject to change.

Pets:
Macabre Marionette - H/P (1/2/1)
Emerald Proto-Whelp - P/P (1/1/2)
Infested Bear Cub - H/H (1/2/2) (I think H/P could work as well)

Strategy:
1.) Macabre Marionette - Siphon Life, Dead Man's Party, and then Macabre Maraca twice to finish off Comet.
Notes: The second Macabre Maraca should hit while you're on your Undead-round (when the marionette comes back to life).

Comet CAN crit you. If that happens and he kills you before you can get your second Macabre Maraca off, restart the fight.
2.) Comet dies, Macabre Marionette dies. Swap to Emerald Proto-Whelp, Algalon swaps to Cosmos.

3.) Emerald Proto-Whelp - Ancient Blessing, Emerald Dream, and constantly use these two healing abilities whenever they're off cooldown while filling in the gaps with Breath until Cosmos dies.
Notes: You want to time Emerald Dream just before Cosmos' force-swap ability. The bunny uses this ability on cooldown, which is annoying. However, when your pet is asleep, Algalon's pet cannot swap it out.
4.) Cosmos dies, Emerald Proto-Whelp should still be alive, Algalon swaps to Constellatius

4b.) (Optional) Emerald Proto-Whelp - Ancient Blessing just for good measure (if available, not entirely necessary)

5.) Swap to Infested Bear Cub

6.) Infested Bear Cub - Use Hibernate on cooldown and just pass your turn until Constellatius kills all active pets with Apocalypse.
Notes: Because the Infested Bear Cub is Undead, it will take less damage from Constellatius' only attack (Tail Sweep), giving you more room for error.

Algalon's pet uses Wish pretty much on cooldown. Instead of trying to beat through the healing, use its Apocalypse ability against him. Outlast Constellatius by healing your pet and letting Apocalypse expire, killing all active pets.

Emerald Proto-Whelp should be last pet standing. Hooray, you've won!

I'm absolutely ecstatic that I finally defeated this encounter. I went through many different strategies and struggled so much; I thought that I would just have to wait until a pet battle-theorycrafter came up with a viable strategy.

But after consulting the OH and having him give it some attempts, we formulated a solid plan that involved knocking down Algalon's first pet (dragon) because it did massive AOE, avoiding getting force-swapped when facing his second pet (bunny), and then simply letting his third pet (hippo) kill itself. A huge thank you to the OH for helping me brainstorm and test different ideas. :)

Although it was initially VERY frustrating, it was ultimately VERY satisfying completing this Pet Battle. I can't wait to do it again on live once Patch 7.1 is released!

Last but not least, Stardust's idle animation - it turns into a shooting star, flies up into the air and circles around for a little bit before falling back down next to you. NEAT! :D

Sunday, September 18, 2016

7.1 PTR Preview: Raiding With Leashes IV and Algalon the Cosmic Pet Battler

The 7.1 PTR recently went up and new Pet Battle content is on the way. There's juicy pet news! :D

Much to every collector's delight, it was revealed that Raiding With Leashes IV: Wrath of the Lick King would be featured in the next content patch.

Previous RWL pets had some fun and interesting interactions/idle animations, so I was hoping these new pets would also have quirky attributes.

I'm happy to say that after some testing, it appears that the majority of them do do stuff! Some are only color-changers, but that's still awesome. I hope their color changing ability is intended and they stay that way. :)

Here they are, broken down into each raid (image-heavy warning):

Tuesday, September 13, 2016

Legion Pet Battle World Quests Resource

Pet Battle World Quests are drawing some attention, not just from collectors and battlers, but also from players looking to earn reputation and artifact power.

For a collector/battler, most of the quests will be straight forward. With a large enough collection, the fights shouldn't be a problem.

However, for someone just getting into Pet Battles or is only doing these new quests for rep/AP reward, the encounters may not be as simple.

Since I'm not one to create guides/strats for fights, here's a website that has some team ideas for Legion Pet Battle World Quests: Xu-Fu's Pet Battle Strategies

Many of the pets used do not need to be a specific breed, and they're relatively "easy" to collect.

For more advanced pet battlers, the same website also has suggestions for Family Familiar strats. It's a great resource if you get stumped on a fight. :)

Sunday, September 11, 2016

The Fourth Pet Battle World Quest (Suramar)

Legion has been a blast so far! However, there seems to be a lack of detailed information in certain areas. More for us to discover/learn, yes, but it can also lead to a lot of confusion and frustration.

One of these 'missing' details is the 4th Pet Battle World Quest in Suramar. I have a feeling that many may not be aware that while the 3 Pet Battle quests around the other Broken Isles zones are guaranteed, there is a 4th WQ that can sometimes appear in Suramar (it's not guaranteed to appear every day).

Not everyone will see this elusive 4th WQ, though. To access it you must complete certain Nightfallen storylines. Suramar and its content is heavily gated, and you won't get the Pet Battle WQ unless you've unlocked them first.

Unfortunately, it's not entirely clear which quest chains unlock which Pet Battle WQ. Wowhead does a great job of listing the Nightfallen quest chains and the other WQs that they unlock, but it doesn't list the Pet Battle ones.

If you have information on which quest chains grant access to which Suramar Pet Battle WQ, please let me know!

If you've completed up to and including Blood and Wine, you should be able to see Clear the Catacombs and Flummoxed, at the very least. These are the ones that I recently completed after having finished the aforementioned storyline.

Another hidden detail about these WQ is that they are on a different timer than the rest of the Pet Battle quests. I think this is due to the fact that you need to unlock them first.

So make sure you progress through the Suramar storyline, and keep checking your map to ensure you don't miss a Pet Battle WQ!

Saturday, August 20, 2016

Color a Battle Pet!

Just wanted to share something fun that collectors might appreciate.

I recently stumbled upon an artist that creates battle pet coloring pages (how did I not discover this sooner?!). They're ADORABLE and so well drawn.


If you need some inspiration on what/how to color, here are a couple of wonderfully finished pages from others in the WoW community.





I haven't printed any out and tried coloring yet, but if I find time in the near future you can bet my colored pencils and markers are going to get a work out hehe.

How amazing would it be if all pets were eventually featured? Well, maybe not *all* pets since some share models. But just the unique ones? ^^;

This artist also has a Patreon page, so maybe support so we can see more battle pet coloring pages? :3

I can't wait for more :D

Thursday, August 4, 2016

Thoughts On 7.0.3 Menagerie Daily Stealth-Change

I've largely been quiet about the elephant in the room in 7.0.3, but a point was recently made that really resonated with me.

Let's talk about the stealth nerf to the Menagerie daily, shall we?

The Menagerie daily is now account-wide as of the pre-expansion patch. This includes all dailies handed out by the Menagerie NPC (regardless of building level or faction).

With all that's been going on since 7.0.3 dropped (updating the WarcraftPets database, managing my own characters with the talent and spec changes, transmog stuff, etc.), I haven't commented much on the stealth change to the Menagerie daily.

Initially, everyone speculated that being unable to pick up and complete the daily on more than one character was a bug since there was absolutely NO mention in the released patch notes about changes to the daily other than reduced Pet Charm rewards. (Patch notes have since been edited to include the additional daily change.)

It was later revealed on a secondary patch notes page that the daily becoming account-wide was indeed intended. This underhanded ninja nerf is what upset the Pet Battle community more than anything, nevermind the actual change. It was unexpected, initially unannounced, and seemingly uncalled for.

Many can understand why the double nerf (reduced Pet Charm rewards PLUS account-wide Menagerie daily change) was implemented -- the garrison was just too strong. Those with multiple characters reaped what could be considered an excessive amount of rewards over the span of WoD, and these changes were made primarily to dissuade players from camping their garrisons in Legion. I strongly believe that the target audience for these nerfs are veterans of not just the game, but also veteran Pet Battlers with multiple characters.

One thing Blizzard didn't consider, however, is how this would affect newer players and those just starting to hop into Pet Battles. This double whammy impacts their impression of Pet Battles the most.

Most veterans will have stockpiled enough Pet Charms to last for quite a while in Legion, so it's really no skin off their backs. Veterans largely remember what it was like leveling, grinding, and progressing without the luxury of Pet Charms -- it's nothing new for them, it's not a culture-shock.

But noobies, who may have joined later and rely on Pet Charms to level pets and participate in Pet Battles, will now struggle to earn Pet Charms to purchase bandages, pet food, and battlestones until Legion drops. Even in Legion, prior to level 110 there isn't much content for battlers to collect Pet Charms. Going from 100 to 0 can be a huge shock, especially for those who have never known any other style of gameplay other than 'use charms to progress'.

On top of this, many are upset at the fact that their multiple Menageries across multiple characters are now a wasted investment. An account-wide daily means that any building constructed will be largely unusable once you've completed and turned in the daily on your first character for the day. Yes, you can still purchase items and heal at the Menagerie, but I think a large draw for dumping gold into building the lot for many players was the daily, dropped pets, and the Pet Charms. Not so much the vendor.

All of this has caused a stir in the community. An unpleasant stir.

I definitely agree that this should have been handled better. If they had intended to hand out this double nerf from the get-go, it should have been announced prior to 7.0.3 going live so collectors could have a chance to adjust and prepare accordingly. Suddenly logging in to find an unannounced change is completely jarring and it's only understandable that players would have a negative knee-jerk reaction to the unexpected change.

Despite my silence on this topic, it does bother me that the account-wide status of the Menagerie daily went unannounced, and we had to find out about it through some player sleuthing (the change was finally officially noted in a SECOND patch notes page, not the one initially released) rather than a Blizzard representative addressing our questions and concerns.

I'm also bothered by the fact that throughout all of this, there was ZERO compromise on the matter. Just flat nerfs. Yes, I can understand why the changes had to happen, but I don't agree that there was nothing to be done to offset the negative.

This comment is what really sparked my desire to express my 2 cents. It struck me as the perfect compromise that COULD HAVE been included - it would have been the perfect time for it - but wasn't.

A baked in reduced cooldown on the pet revive/heal as a reward would have been a great way to help balance the changes in 7.0.3. With the removal of garrison perks, many other bonuses were baked into gameplay but for some reason the Pet Battle one (reduced revive/heal cooldown while in Draenor) was left out.

I think adding a cooldown reduction (in general, not just for Draenor) as part of a 'you built the Menagerie and upgraded to level 3!' achievement would be a wonderful positive in what has been perceived as an overwhelmingly negative patch for pet battlers/collectors. Would it erase the whole Menagerie daily debacle? No. But it would be a wonderful peace-making gesture.

Overall, I'm going to give Blizzard the benefit of the doubt about all of this. Do I think there was malicious intent? No. Do I think there were oversights and poor communication? Yes. Do I agree with all of the changes? No, not really BUT I can understand why they were necessary adjustments to the game, and have largely accepted them.

Some may not be able to overlook this matter or take it as lightly, and it could turn them off from Pet Battling completely...or for at least a while. (It's hard to say no to cute and cuddly pets...)

So an additional change to give players some kind of compensation for investing in a max level Menagerie (often on multiple characters) would go a long way. The best one that I've seen suggested is definitely the reduced cooldown of the pet revive/heal, for all zones and not exclusively Draenor.

Just my thoughts on this matter. Better late than never, right?

Monday, July 25, 2016

Profession Pets In Legion

There are a total of 9 pets from professions in Legion.

Some of them are BoP, some of them are BoU. Thankfully, ALL of them can be caged. So it's not absolutely necessary that we'll need to have each profession to collect these pets (time to make friends with your local crafter! ;P)

Alchemy (all BoP but cageable - 700 skill, requires player level 106)

Enchanting (all BoU and cageable - any skill level, requires player level 106)

Engineering (BoU and cageable - 700 skill, requires player level 108)

Fishing (BoU and cageable, requires reputation to purchase - any skill level)

Archaeology (BoP but cageable - requires player level 110)

It should be noted that crafting in Legion is not quite the same as in previous expansions. Many recipes are not simply learned from a trainer or from a dropped plan.

Instead, there are quite a few recipes that can only be obtained by completing profession quests. All of the alchemy pets, one of the enchanting pets, the engineering pet, and archaeology pet all require the completion of a quest or a series of quests.

Here's a summary for the profession pets that will require questing (please correct me if I get any of this information wrong!)
Alchemy - Alchemists will need to complete a quest chain to unlock the purchasable recipe for Wild Transmutation. Creating this has a chance to teach a number of other transmutations. The one pet collectors are aiming for is Transmute: Meat to Pet. This creates an item that, after 7 days, has a chance to drop one of the 3 new alchemy pets. It should be noted that Legion transmutation recipes have a one day cooldown.

Enchanting - Excluding the Enchanted Cauldron and Enchanted Torch, both of which are learned from purchased recipes, the Enchanted Pen recipe requires completing a quest chain, starting with the quest An Enchanting Home (requires player level 106).

Engineering - I haven't been able to find much information on how to learn the recipe to craft this pet, except that it may come from a quest or event called Trigger Happy.

Archaeology - The archaeology trainer will have quests for level 110 players every 2 weeks. Completing these quests will teach the player 'rare solves', one of which is the new pet.

Legion Class-Exclusive Pets

In WoD there were certain garrison buildings pet collectors needed/wanted to build in order to collect specific pets. Legion is similar in that you'll need/want to meet specific criteria, but instead of garrison buildings, collectors will need to level characters of specific classes.

There will be 4 pets that are exclusive to 3 classes. These pets are BoP and cannot be caged. The only way to obtain these pets is to level certain classes to at least level 105. Thankfully we won't have to level all of these characters to max just for the pets ;P

Here are the classes collectors will need (and the pets associated with them).

  • Druid - need to be level 105, with Evergreen as the Tier 2 Order Hall Advancement talent (Broot and Nightmare Lasher - drops from Grove Vine crop; unsure of drop rate and if it can drop from other types too)
  • Demon Hunter OR Warlock - need to be level 105, with Twisting Nether as the Tier 2 Order Hall Advancement talent (Hateful Eye)
  • Shaman - only need to unlock the Order Hall up to the quest where you choose which zone to being questing in. (Snowfang)

I want to make it clear that one pet can come from both the DH or Warlock Order Hall. We won't need to play both classes to collect the Hateful Eye. If you'd like to level both classes, go for it! If not and you'd prefer to play just one or the other, that's ok too - you'll still have a chance at the pet.

And I do mean 'chance' for both Druid and DH/Warlock pets. These class-exclusive companions are not 100% guaranteed. With persistence, yes, we'll eventually collect both, but it's not like Snowfang which is pretty much guaranteed once you complete the Shaman Order Hall initial quest line.

For both Druid and DH/Warlock, at level 105 you'll be allowed to pick a tier 2 Order Hall 'talent' from a tree of options. Choosing the one listed above will grant you access to special interactions/events and the pets have a chance to drop from those.

For the Shaman pet, simply unlock the Order Hall (should occur before you even ding level 101) and then find Snowfang the NPC (he'll be sitting near his mom). Defeat him in a pet battle and he's yours to keep! :)

Saturday, July 23, 2016

Patch 7.0.3 Pet Battle Bugs

Update: Enchanted Broom issues have been fixed.

Update #2: Thanks to ‏@Aurinya on Twitter for pointing this out to me -- blue post on the German Bnet forums confirming that the Menagerie daily is intended to be account-wide as of 7.0.3.

Google Translate:
"That seems to be currently on the state of affairs . This daily quest is now far account and can be done only on a character , therefore : Unfortunately Absammeln no pet brands .

I can certainly understand that this response is not necessarily desired . Should there be need for discussion on this change , this carries me in the General Forum as a potential discussion there learns a little more attention and is seen by more players."

-------------------------

Patch 7.0.3 has been out for about half a week now and while there are perks, there are definitely some pet peeves.

But let's talk bugs. Or possible bugs.

So far I've heard of 2 issues that Pet Battlers have been experiencing.

1.) Enchanted Broom has decided to go on strike?
No, but some players are finding that they cannot use battlestones on it, and the broom's level appears as zero when summoned. It can still earn experience and battle just fine though.

2.) Menagerie daily...or is it?
There's mounting evidence that Battle Pet Roundup/Scrappin' and Mastering the Menagerie were intended to be changed to account-wide in this patch, however something went wrong, terribly wrong. This has left many players wondering what's bugged and what's intended. Some toons can pick up the daily, some alts can't, some can on some days, other days they can't, etc.

It doesn't help that Blizzard recently changed the daily reset time, 07:00:00 UTC (EU), 15:00:00 UTC (NA, LA, Oceanic).
There hasn't been any official comment from Blizzard on either of these topics. Guess we'll have to wait and see.

Thursday, July 21, 2016

Make the Mountain Cottontail Great Again


Now that the Patch 7.0.3 dust has settled a little (so many changes - love the Wardrobe system, can't praise it enough), I'd like to take a moment and mourn the loss of the beloved 'glossy-skin' Mountain Cottontail (pre-7.0.3 version pictured above).

In this pre-expansion patch a few pet models received updates to make them look fluffier and less jagged.

The bunny/rabbit model was included in the model updates, but an unfortunate side-effect is that although the Mountain Cottontail appears with a BRAND NEW SHINY-GOLD SKIN (omg!) in the Pet Journal (see image below), it does not retain that appearance when summoned out or in a battle.


If you collected a 'shiny' Mountain Cottontail before 7.0.3, you'll find that your bunny friend has turned into a color-changer. When summoned it will take on the appearance of any of its possible skins...EXCEPT the shiny-gold (glossy) skin.

This is disheartening and very disappointing but it's something that I knew was coming since it was a bug (or intended?) on the PTR prior to 7.0.3's release. I was hoping that this error would get fixed by the time the patch dropped, but there were probably more pressing issues for developers to address.

Many, myself included, went out of their way to collect a glossy Mountain Cottontail. It took time and effort, but felt highly rewarding upon capturing your own special bunny. It was unique but not out of reach like promotional pets or limited time companions. It was proof of dedication as a collector.

As it is right now, this rabbit looks like any other...but if you own a shiny version, you know the truth! Dare I say that owners of a glossy cottontail are lucky?

This is because, unfortunately, it will be impossible for those who have yet to capture their own glossy Mountain Cottontail to find and capture one post-7.0.3.

Since this particular pet is now a color-changer that does NOT use the shiny-gold skin when summoned or in battle, it will not appear as such in the wild. This makes it completely indistinguishable from other generic-colored Mountain Cottontails. Collectors have no way of determining whether or not the wild cottontail they're facing is actually the shiny version (without capturing every single one they come across and checking their Pet Journal, that is).

I really do hope that developers find some spare time to fix the Mountain Cottontail and return it to its previous glossy-glory. While I enjoy color-changers and find them charming, I also adored my shiny Mountain Cottontail in its own uniqueness. It's just not the same now.

If they can somehow use the new bunny model but preserve the unique, shiny skin, that would be ideal. I don't think many collectors would object to having an ACTUAL shiny-gold rabbit following them around!

Please, please fix the glossy Mountain Cottontail!. :(
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Perks N Peeves by Quintessence is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.